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Registered Pilots
Conditions and rules for round #2:This round can be either IP, Zone or HyperLobbyThe game will be set to first to 2 kills and only the actual combatants will be allowed into the room.The fight will take place at Yank's Liquor Store, normal day time conditions.The only Aids allowed will be labels. You must turn off the cone and radar! (F9, U)Limited Ammo and FuelMedium Flight settingG's and Glare both onAir rules will be in full effect! Upon entering the game one pilot will go North and the other pilot will fly South. Upon reaching a separation of 10,000 one pilot will give the Go signal. Pilots may now engage at their discretion. If one plane should fly into a mountain after the go signal is sent, then all that the other pilot has to do is successfully land at Yanks for the win. This is the reason that the first to 2 kills limit will be set. As always collisions are the only "do over" allowed. You gentlemen made a fine showing in the first round. Now it is time for business.You have until January 12th 2002 to complete this assignment and e-mail me the resultsGood Luck Gentlemen!
AssignmentsPilots are paired with their adversary and have the same color names! Contact your adversary via ZM or e-mail through the RAF 662 Web site. Week 1 Week 2 Week 3 Week 4 Week 5 Ace!
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